ref: 5e291e44efb02ffb0eefdca7a032c666fb56472d
parent: afd22c2646b2e602a74b74b461f74c01a1afc31c
author: mkf <mkf@cloud9p.org>
date: Mon May 6 10:59:51 EDT 2024
srv: send WAIT when it's other player's turn it's handy to ensure the client if should they wait for next turn or not.
--- a/srv.c
+++ b/srv.c
@@ -388,6 +388,7 @@
s = malloc(1024);
print(playersock, "TURN\n");
+ print(sockfd[!(turn % 2)], "WAIT\n");
memset(s, 0, 1024);
while(read(playersock, s+n, 1) == 1 && n < 1024)