ref: 8a2c0daea107649d1545b02a46a7266a4cac66ae
parent: 40eb9a51aa950d91036d7df11f1586505e344eb3
author: mkf <mkf@cloud9p.org>
date: Sat Apr 20 18:11:38 EDT 2024
README: update
--- a/README
+++ b/README
@@ -1,8 +1,7 @@
-this is a improved version of games/glendy, also known as trap the cat game.
+This is a improved version of games/glendy, also known as trap the cat game.
-game "engine" can be found in engine.c,
-it handles stuff related to game logic, and leaves client details to clients.
-clients must implment routines for interacting with user (taking input, showing the map).
+the goal of the game is to either escape the trapper,
+or manage to block the bunny (also known as glenda);
two clients currently are included, plan 9 client and cli client.
new features:
@@ -10,13 +9,13 @@
- multiplayer (local and networked)
- better colors!
- cli and sdl clients
- - game server
+ - game server (WIP)
game logic is seprated from client details and interface,
and can be found on engine.[ch], there are also some portablity code
in unix.c for plan 9 systems.
-cli.c and gui9.c contain clients, there is also a server in srv.c
+cli.c and gui9.c contain clients, there is also a server in srv.c,
neither of clients currently support networked multiplayer mode, so srv.c is unused currently :)
-there are some documention of engine details in doc.
+there are some documention of engine details and networked protocol in doc.