wm: glendy

Download patch

ref: e19630c0ef62e3e66cc17a438704df07cb2161ce
parent: dda59f415a96c28133fe0214786055f4260a43d8
author: mkf <mkf@cloud9p.org>
date: Thu Dec 12 05:57:00 EST 2024

engine.c: better names for functions

--- a/engine.c
+++ b/engine.c
@@ -58,7 +58,7 @@
  * Returns position
  */
 Point
-movedir(int dir, Point p)
+pointdir(int dir, Point p)
 {
 	int x = p.x;
 	int y = p.y;
@@ -86,7 +86,7 @@
  * Reverse of movedir, tells the direction for a dst from src
  */
 int
-pointdir(Point src, Point dst)
+finddir(Point src, Point dst)
 {
 	Point p;
 	
@@ -93,7 +93,7 @@
 	/* hacky */
 	for(int i = NE ; i <= NW ; i++)
 	{
-		p = movedir(i, src);
+		p = pointdir(i, src);
 		if(p.x == dst.x && p.y == dst.y)
 			return i;
 	}
@@ -109,7 +109,7 @@
 	Point src, dst;
 		
 	src = findglenda(game);
-	dst = movedir(dir, src);
+	dst = pointdir(dir, src);
 
 	if(game->grid[dst.x][dst.y] == PIECE_WALL)
 		return PIECE_WALL;
@@ -239,7 +239,7 @@
 
 	for(int dir = NE; dir <= NW; dir++)
 	{
-		tmp = movedir(dir, p);
+		tmp = pointdir(dir, p);
 		next = game->grid[tmp.x][tmp.y];
 		if(next < min)
 			min = next;
@@ -266,7 +266,7 @@
 
 	for(dir = NE; dir <= NW; dir++)
 	{
-		tmp = movedir(dir, p);
+		tmp = pointdir(dir, p);
 		next = game->grid[tmp.x][tmp.y];
 		if(next < min)
 		{