ref: 8141c826b18673081f7dc489e2797c643a1bbb6c
parent: d0e937b8a10c007b2f58009512efa4e861eeb8df
author: mkf <mkf@hp.lan>
date: Wed Apr 26 17:42:11 EDT 2023
hopefully got buttons right this time
--- a/main.cpp
+++ b/main.cpp
@@ -12,6 +12,7 @@
// debug it, if you can
// remove resize grip
// XXXs in code
+// get rid of QString::fromStdString(std::(to_string(...)))
int main(int argc, char *argv[])
{
--- a/mainwindow.cpp
+++ b/mainwindow.cpp
@@ -166,15 +166,17 @@
/* you pressed cancel "by mistake" ? too bad! your fault. */
return res;
}
-void MainWindow::action_giveup(){
+void MainWindow::action_giveup()
+{
QMessageBox m;
+ QAbstractButton *y;
m.setText("But-But... are you really totally 100% completely sure about it?");
m.setIcon(QMessageBox::Question);
- m.addButton(QString::fromStdString("Yea"), QMessageBox::AcceptRole);
- m.addButton(QString::fromStdString("Nay!"), QMessageBox::RejectRole);
- switch(m.exec())
+ y = m.addButton("Yea", QMessageBox::AcceptRole);
+ m.addButton("Nay!", QMessageBox::RejectRole);
+ m.exec();
+ if(m.clickedButton() == y)
{
- case QMessageBox::AcceptRole:
action_newgame();
}
}
@@ -212,17 +214,19 @@
ui->treeHistory->setEnabled(false);
QMessageBox m;
+ QAbstractButton *retry, *newgame, *leave;
m.setWindowTitle("INSERT COIN");
m.setText("I'm afraid you have failed to acheive what"
" you had to do, and now we are all in"
" brink of impading doom...");
m.setIcon(QMessageBox::Critical);
- m.addButton(QString::fromStdString("another chance?"), QMessageBox::AcceptRole);
- m.addButton(QString::fromStdString("dices were packed! new game and i shall win!"), QMessageBox::RejectRole);
- m.addButton(QString::fromStdString("God has forsaken me, *leaving in shame*"), QMessageBox::DestructiveRole);
- switch(m.exec())
+ retry = m.addButton(QString::fromStdString("another chance?"), QMessageBox::AcceptRole);
+ newgame = m.addButton(QString::fromStdString("dices were packed! new game and i shall win!"), QMessageBox::RejectRole);
+ leave = m.addButton(QString::fromStdString("God has forsaken me, *leaving in shame*"), QMessageBox::DestructiveRole);
+ m.exec();
+ /* fun(?) fact: switch doesn't work with non numerical types! */
+ if(m.clickedButton() == retry)
{
- case QMessageBox::AcceptRole:
/* maybe we should move these into a funcation?
* or maybe we should not... carry on */
ui->lcdLives->display(++lives);
@@ -230,14 +234,11 @@
ui->spinGuess->setEnabled(true);
ui->textChecked->setEnabled(true);
ui->treeHistory->setEnabled(true);
- break;
- case QMessageBox::RejectRole:
+ }
+ else if(m.clickedButton() == newgame)
action_newgame();
- break;
- case QMessageBox::DestructiveRole:
+ else if(m.clickedButton() == leave)
close();
- break;
- }
}
else
{