ref: 4f044e630b298a1c7c824b63cb1d29d50c3c2427
dir: /srv.h/
#define playersock sockfd[turn % 2]
#define INPUTSIZE 32
extern int id;
extern int sockfd[2];
typedef struct
{
int fd;
char *nick;
int game;
int side;
int opts;
int state;
long firstseen;
long lastseen;
void *thread;
}Client;
typedef struct
{
int id;
int difficulty;
int state;
int turn;
int sockfd[2];
int grid[SzX][SzY];
char syncmsg[8];
Client *clients[2];
}Game;