ref: 2a6077848c4d30e8d04091a3497538ea896f2b8b
dir: /engine.h/
enum { /* difficulty levels (how many circles are initially occupied) */ DEasy, /* 10≤x<15 */ DMed, /* 5≤x<10 */ DHard, /* 1≤x<5 */ DImp, /* 0 */ New = 0, Undo, Restart, Exit, /* dynamic? original game has a fixed grid size, but we don't need to abide by it */ SzX = 11, SzY = 11, Border = 3, /* movement directions */ NE, E, SE, SW, W, NW, /* player types */ Human, Computer, Start = 0, /* game states */ Playing, Won, Lost, Prev = 100, Wall = 999, Glenda = 1000, Ok, Err, }; extern int difficulty; extern int state; extern int turn; extern int ptype[2]; extern int grid[SzX][SzY]; extern int pgrid[SzX][SzY]; /* for undo */ extern int ogrid[SzX][SzY]; /* so we can restart levels */ void initlevel(void); Point movedir(int dir, Point p); int pointdir(Point src, Point dst); int domove(int dir, Point p); int doput(Point p); Point findglenda(void); int checknext(int dir, Point p); int score1(Point p); void calc(void); void nextglenda(void); void restart(void); void undo(void); int checkstate(void);