wm: glendy

ref: a0ca553994279c4e1dc005b609b867bbb8b1d725
dir: /srv.c/

View raw version
/*
 * glendy (unix) server, based on cli version.
 *
 * it appears to my mind that socket.h and stdio.h have are in use
 * since medieval times, which is really impressive of a design;
 * ...for a torture device.
 */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <unistd.h>
#include <time.h>
#include <pthread.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>

#include "unix.h"
#include "engine.h"
// #include "srv.h"

#define playersock sockfd[turn % 2]

int pcount = 0;
int sockfd[2];
int debug = 1;
char syncmsg[8];

pthread_mutex_t pcount_mutex;
// pthread_mutex_t print_mutex;

static void
error(const char *msg)
{
	perror(msg);
	pthread_exit(NULL);
}

static void
vprint(int fd, char *fmt, va_list arg)
{
	char *s = malloc(1024);
	int n;

	n = vsprintf(s, fmt, arg);
	if(write(fd, s, n) < n)
		error("couldn't write\n");
	free(s);
}

static void
print(int fd, char *fmt, ...)
{
	va_list arg;
	va_start(arg, fmt);
	
	vprint(fd, fmt, arg);
	va_end(arg);
}

static void
printclients(char *fmt, ...)
{
	/* it seems arg gets changed during the first call to vprint, thus we need two */
	va_list arg, arg2;
	
	va_start(arg, fmt);
	va_start(arg2, fmt);
	
	vprint(sockfd[0], fmt, arg);
	vprint(sockfd[1], fmt, arg2);
	va_end(arg);
	va_end(arg2);
}

static int
dprint(char *fmt, ...)
{
	va_list va;
	int n;

	if(!debug)
		return 0;
	
	va_start(va, fmt);
	n = vfprintf(stderr, fmt, va);
	va_end(va);
	return n;
}

int
setuplistener(int portno)
{
	int sockfd;
	struct sockaddr_in serv_addr;

	sockfd = socket(AF_INET, SOCK_STREAM, 0);
	if (sockfd < 0) 
		error("ERROR opening listener socket.");
	
	memset(&serv_addr, 0, sizeof(serv_addr));
	serv_addr.sin_family = AF_INET;	
	serv_addr.sin_addr.s_addr = INADDR_ANY;	
	serv_addr.sin_port = htons(portno);		

	if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
		error("ERROR binding listener socket.");

	dprint("listener on\n");

	return sockfd;
}

void
getclients(int lis_sockfd)
{
	int conns = 0;
	socklen_t clilen;
	struct sockaddr_in servaddr, clientaddr;
	
	while(conns < 2)
	{
		listen(lis_sockfd, 253 - pcount);
		memset(&clientaddr, 0, sizeof(clientaddr));

		clilen = sizeof(clientaddr);
		sockfd[conns] = accept(lis_sockfd, (struct sockaddr *) &clientaddr, &clilen);
	
		if(sockfd[conns] < 0)
			error("ERROR accepting a connection from a client.");

		dprint("got connection %d\n", conns);
		print(sockfd[conns], "CONN %d\n", conns);
		dprint("client %d connected\n", conns);
		
		pthread_mutex_lock(&pcount_mutex);
		pcount++;
		dprint("pcount = %d\n", pcount);
		pthread_mutex_unlock(&pcount_mutex);

		if(conns == 0)
		{
			print(sockfd[conns], "WAIT\n");
			dprint("someone is gonna wait until they friend comes\n");
		}

		conns++;
	}
}


void
drawlevel(void)
{
	/* prints first row, this assumes SzX = SzY, is there a better way? */
	printf("T%2d|", turn);
	for(int i = 0 ; i < SzX ; i++)
		printf("%2d |", i);

	printf("\n");

	for(int x = 0; x < SzX; x++)
	{
		for(int i = 0 ; i < SzY+1 ; i++)
			printf("----");
		printf("\n");

		/* show column number and have a zig-zag effect */
		printf("%2d%s |", x, x % 2 ? "  " : "");

		for(int y = 0; y < SzY; y++)
		{
			/* it's [y][x], not [x][y] */
			switch(grid[y][x])
			{
				case Wall: 
					printf(" * |");
					break;
				case Glenda:
					/* fancy effect for glenda's face */
					printf(" g |");
					break;
				default:
					printf("   |");
					break;
			}
		}
		printf("\n");
	}
}

void
sendlevel(void)
{
	if(state == Start)
	{
		printclients("INIT\n");
	
		for(int x = 0; x < SzX; x++)
		{
			for(int y = 0; y < SzY; y++)
			{
				/* it's [y][x], not [x][y] */
				switch(grid[y][x])
				{
					case Wall: 
						printclients("w %d %d\n", x, y);
						break;
					case Glenda:
						printclients("g %d %d\n", x, y);
						break;
				}
			}
		}
		printclients("SENT\n");
	}
	else if(state == Playing)
	{
		dprint("turn: %d\n", turn);
		printclients("SYNC %d %s\n", turn, syncmsg);
	}
	else
	{
		if(state == Won)
		{
			print(sockfd[0], "WON\n");
			print(sockfd[1], "LOST\n");
		}
		else if(state == Lost)
		{
			print(sockfd[0], "LOST\n");
			print(sockfd[1], "WON\n");
		}
		restart(); /* will it execute twice? */
	}
}

/* p x y */
void
proc_put(char *s)
{
	unsigned int x, y, r;

	sscanf(s, "%u %n", &x, &r);
	sscanf(s+r, "%u", &y);
	
	dprint("put %d %d\n", x, y);

	if(x >= SzX || x < 0 || y >= SzY || y < 0)
	{
		print(playersock, "ERR invalidinput proc_put(): %d %d\n", x, y);
		return;
	}

	r = doput(Pt(x, y)); 
	if(r == Wall)
		print(playersock, "WALL %d %d\n", x, y);
	else if(r == Glenda)
		print(playersock, "GLND %d %d\n", x, y);
	else
	{
		strncpy(syncmsg, s, 7);
		/* better be safe than sorry */
		syncmsg[7] = '\0';
		dprint("syncmsg = %s\n", syncmsg);
	}
}

/* m x y */
void
proc_move(char *s)
{
	int d;
	Point p;
	
	p = findglenda();

	if(strcmp(s, "NE") == 0)
		d = NE;
	else if(strcmp(s, "E") == 0)
		d =  E;
	else if(strcmp(s, "SE") == 0)
		d = SE;
	else if(strcmp(s, "W") == 0)
		d =  W;
	else if(strcmp(s, "SW") == 0)
		d = SW;
	else if(strcmp(s, "NW") == 0)
		d = NW;
	else
	{

		print(playersock, "ERR invalidinput proc_move(): %s\n", s);
		return;
	}
	if(domove(d, p) == Wall)
	{
		print(playersock, "WALL %s %d %d\n", s, p.x, p.y);
		return;
	}
	else
	{
		strncpy(syncmsg, s, 7);
		/* better be safe than sorry */
		syncmsg[7] = '\0';
		dprint("syncmsg =  %s\n", syncmsg);
	}
}

/*
 * handle input, which is in the form of
 * p1> p xx yy
 * which puts a wall in xx yy
 * p2> m {NE, E, SE, W, SW, NW}
 * which moves the bunny
 * > r
 * restarts the game
 * > u
 * undos last move
 * > q
 * quits the game
 */
int
proc(char *s)
{
	char *t;
	int oturn, n;

	/* skip \n, so we don't need to process it later */
	t = strchr(s, '\n');
	if(t != nil)
		*t = '\0';

	oturn = turn;
	/* s+2 skips command and first space after it */
	switch(*s)
	{
		case 'p':
			if(turn % 2 == 0)
				proc_put(s+2);
			else if(turn % 2 == 1)
				print(playersock, "CANTP\n");
			break;
		case 'm':
			if(turn % 2 == 0)
				print(playersock, "CANTM\n");
			else if(turn % 2 == 1)
				proc_move(s+2);
			break;
		/*
		case 'u':
			print(playersock, "ERR not implmented\n");
			break;
		*/
		case 'r':
			/* maybe we need to put a confirm message here */
			print(playersock, "ERR not implmented\n");
			break;
		case 'q':
		case '\0':
			/* should we end the game at this point? XXX important */
			print(playersock, "DIE disconnected\n");
			print(sockfd[!(turn % 2)], "DIE other client have been disconnected\n");
			close(sockfd[0]);
			close(sockfd[1]);
			return Err;
		default:
			print(playersock, "ERR invalidinput %c\n", *s);
	}
	/* only print the map if turn have changed */
	if(turn != oturn)
	{
		if(debug)
			drawlevel();
		sendlevel();
	}
	return Ok;
}

int
input(void)
{	char *s, c;
	int n = 0;
	
	/* sang bozorg */
	s = malloc(1024);

	print(playersock, "TURN\n");
	
	memset(s, 0, 1024);
	while(read(playersock, s+n, 1) == 1 && n < 1024)
	{
		if(s[n] == '\n' || s[n] == '\0')
		{
			s[n] = '\0';
			break;
		}
		n++;
	}
	dprint("got input: %s\n", s);

	return proc(s);
}

int 
main(int argc, char **argv)
{
	int listenfd, port, result;
	char r;
//	pthread_t thread;
	
	/* it might not be a real human */
	ptype[0] = Human;
	ptype[1] = Human;

	port = 1768;
	
	listenfd = setuplistener(port);
	pthread_mutex_init(&pcount_mutex, NULL);
//	pthread_mutex_init(&print_mutex, NULL);
	
	
	/* OpenBSD ignores this */
	srand(time(nil));
	

	
/*	result = pthread_create(&thread, NULL, (void*)input, NULL);
//	if(result){
//               printf("Thread creation failed with return code %d\n", result);
//                exit(-1);
//	}
*/
	for(;;)
	{
		getclients(listenfd);
		initlevel();

		if(debug)
			drawlevel();
	
		sendlevel();
		while(input() != Err)
			;
	}
	close(listenfd);
	pthread_mutex_destroy(&pcount_mutex);
//	pthread_mutex_destroy(&print_mutex);
	return 0;
}