ref: d60b119559e63594d7cfcaf10f2db3ab068f19c9
dir: /srv.h/
#define playersock sockfd[turn % 2] extern int id; extern int sockfd[2]; typedef struct { int id; int difficulty; int state; int turn; int sockfd[2]; int grid[SzX][SzY]; char syncmsg[8]; }Game; typedef struct { int fd; char *nick; int game; int side; int opts; void *thread; }Client;