ref: f3f7c15067fcc8db0b673df47a9bc7caccaad525
dir: /srv.h/
#define playersock sockfd[turn % 2] #define INPUTSIZE 32 extern int id; extern int sockfd[2]; typedef struct { int id; int difficulty; int state; int turn; int sockfd[2]; int grid[SzX][SzY]; char syncmsg[8]; }Game; typedef struct { int fd; char *nick; int game; int side; int opts; void *thread; }Client;