ref: eba26630e8a34c44fa2547f7c9ff7d13c52402ba
dir: /gsnake.c/
#include "config.h" void change_color(){ int tmp = FG; FG = rand() % 7; while(FG == tmp || FG == BG){ FG = rand() % 7;}} void pause_game(){ char c; while(c!='p'){ c=getchar();} } void draw_obj(point p , const char c[]){ mvprintw(p.y,p.x,c);} void create_food(){ food.x = (rand() % max_x); food.y = (rand() % max_y);} void init_screen(){ initscr(); noecho(); keypad(stdscr,TRUE); start_color(); init_pair(1,FG,BG); attron(A_BOLD | A_STANDOUT | A_REVERSE | COLOR_PAIR(1)); timeout(TIMEOUT); curs_set(0); cbreak(); getmaxyx(stdscr,max_y,max_x);} void init_game(){ srand(time(0)); int j = 0 ; for(int i = snake_len -1 ; i > 0 ; i--){ snake[j].y = max_y /2; snake[j].x = i; j++;} create_food(); refresh();} void shift_snake(){ point tmp = snake[snake_len -1]; for(int i = snake_len -1 ; i > 0 ; i--){ snake[i] = snake[i-1];} snake[0]=tmp;} void draw_all(){ clear(); for(int i = 0 ; i < snake_len ; i++){ draw_obj(snake[i],snake_c);} if(speed){ draw_obj(snake[snake_len -1 ],speed_head_char);} else if(slow){ draw_obj(snake[snake_len -1],slow_head_char);} else{draw_obj(snake[snake_len -1],head_char);} attroff(A_STANDOUT | A_REVERSE); draw_obj(food,food_c); mvprintw(max_y -2 , (max_x /2)-5 , "score:%d",score); attron(A_STANDOUT | A_REVERSE); if(speed){ init_pair(1,color_speed,COLOR_BLACK); usleep(delay - 30000);} else if(slow){ init_pair(1,color_slow,COLOR_BLACK); usleep(100000);} else{ usleep(delay); init_pair(1,FG,BG);} } bool loop(){ int x , y; int ch ; while(1){ if(game_over){break;} getmaxyx(stdscr,max_y,max_x); if(x != max_x || y != max_y){ create_food(); } x = max_x ; y = max_y; ch=getch(); srand(time(0)); if((ch == KEY_LEFT || ch == 'a') && (current_dir != left && current_dir != right)) {current_dir = left;} else if((ch == KEY_RIGHT || ch == 'd') && (current_dir != left && current_dir != right)) {current_dir = right;} else if((ch == KEY_UP || ch == 'w') && (current_dir != down && current_dir != up)){current_dir = up;} else if((ch == KEY_DOWN || ch == 's') && (current_dir != down && current_dir != up)) {current_dir = down;} else if(ch == 'x'){ if(speed){speed = false; slow = true;} else if(slow){slow = false;} else{speed = true;}} else if(ch =='p'){pause_game();} else if(ch == 'c'){change_color();} next_x = snake[0].x; next_y = snake[0].y; switch(current_dir){ case right:next_x++;break; case left:next_x--;break; case up:next_y--;break; case down:next_y++;break;} if(next_x == food.x && next_y == food.y){ snake[snake_len].x = food.x; snake[snake_len].y = food.y; snake_len++; if(speed){score += 10;} else if(slow){score += 2;} else{score += 5;} delay-= 400; if(auto_color_change){ change_color();} create_food(); } else{ for(int i = 0 ; i < snake_len ; i++){ if(next_x == snake[i].x && next_y == snake[i].y){ game_over = true;}} snake[snake_len -1 ].x = next_x; snake[snake_len -1 ].y = next_y;} if(!teleport){ if((next_x >= max_x || next_x <= 0) || (next_y >= max_y || next_y <=0)){ game_over = true;}} else if(teleport){ if(next_x >= max_x){timeout(0);snake[snake_len -1 ].x = 0;} else if(next_x < 0 ){timeout(0);snake[snake_len -1].x = max_x;} else if(next_y > max_y){timeout(0);snake[snake_len -1].y = 0;} else if(next_y < 0){timeout(0);snake[snake_len -1].y = max_y;} timeout(TIMEOUT); } draw_all(); shift_snake();} return game_over; } int main(){ init_screen(); init_game(); bool stat = loop(); if(stat){ endwin(); printf("\e[1;31mGameOver:))\n%s : %d\n\e[0;m",getenv("USER"),score); return 0;}}